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The residual leftovers of the Philippines typhoon splash around Preacher as he works toward a higher floor. The game is powered by the same engine as Battlefield 3, the Frostbite 2 engine – "this is great for generating ocean water", we're told – and we're reminded of this in the demo. The mission we're shown is a raid of a capital building in the Philippines where Mako has been dispatched to locate aid workers who were kidnapped by a militant group in the midst of a tropical storm. The result of that now is the story of the newly formed unit Task Force Mako made up of the series' regulars Mother, Preacher, and Voodoo. They developed the narrative memoir while finishing off a bottle of vodka. By 2006 their "vent book" as it's called was handed directly to executive producer Greg Goodrich, then behind-the-scenes further EA machinations took it from dog-eared notebook to Medal of Honor fiction. In fact the game was first conceived out of a war manifesto hand-written in a spiral notebook detailing their first-hand experiences with military operations through the 2000s and their frustrations of war and out-of-touch bureaucrats State-side.ĭuring the time between combat, Kevin and Nate – we're told – developed the narrative memoir while finishing off a bottle of vodka. He is one of a small team of veterans who act to validate the technical decisions being made, coupled with a duo known only as Kevin and Nate who are the true story behind Warfighter. And this is exactly why he's the last person you would expect to minimize the significance of making the game as real as possible. The fingerprint of his experience in the field is ever-present in the game – he's been integral to bringing legitimacy to the war that Danger Close wants to develop.
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Tyler even has anecdotes about how to sleep upright in a truck between combat encounters. When the developers want to know how to beat down a door they ask him to demonstrate and then recreate it. He's been integral to bringing legitimacy to their war. Now he's paid to relay his intimate knowledge of the truisms of war and help place them in their upcoming Medal of Honor: Warfighter. EA even decline to release his surname saying they don't want to reveal his identity. This is a man who in 2007 was wounded and retired after 10 years in Iraq and Afghanistan. This may sound like a strange thing to say from the man whose job it is to check for military authenticity, but it's an example of the line that gets tread when a studio marries modern history with a video game franchise.įormer Special Operative Tyler was hired on to work as an in-house military advisor to Danger Close, the studio behind 2010's Medal of Honor. "We're not out to replicate reality note for note." Preacher stars in Medal of Honor: Warfighter demo